CREATURE DUEL / YOU VS CPU
Your deck.
Your opponent.
Summon units. Cast spells. Attack your opponent. Bring their health from 20 to zero to win.
Your energy grows. Start with 1. Gain another each turn, up to 6. It refills automatically.
Play and attack. Play cards you can afford. Each ready unit can attack once. New units wait a turn.
Pick your target. Hit the opponent or fight a unit. Guards must be attacked first.
CREATURE DUEL / EXPERIMENT 001
Opening hands
Your hand
Match log
Quick rules
Win: reduce the opponent’s health to zero. Both players start at 20.
Energy: grows by 1 on each of your turns, up to 6, and refills. Cards cost their printed energy.
Attacks: ready units can attack once per turn. New units enter exhausted. When units fight, both deal their power as damage.
Guard: if the opponent has a Guard, attacks must target a Guard. Spells follow their own targeting rules.
Your board: at most 5 units. Damage stays. End your turn when you’re done playing and attacking.
Unit abilities: a ready unit may attack or use its printed ability. Either choice exhausts it. New units wait a turn before using abilities.
Cards: draw 1 each turn; the starting player skips the first draw. Discard down to 8 when ending a turn.
Complete duel rules ↗Public discard piles
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