Style comparison prompts
Generated on 3 October 2026 using the built-in imagegen tool. These are original AI-generated rendering studies, not art from the reference games or actual oil and gouache paintings. See the visual lineage. The two dark-painterly prompts incorporate the user's reference to classic Conan paperback covers. Original input assets remain unchanged.
defender-anime
Final asset: public/assets/styles/defender-anime.png.
Identity/composition reference: public/assets/mythic.png.
Use case: style-transfer
Asset type: original tabletop collectible-card illustration, controlled art-direction comparison
Input image: edit target and identity/composition reference. It is our existing original concept art.
Primary request: Change the rendering into the following distinctly different treatment while keeping the same subject, action and basic composition.
ANIME: redraw the entire reference as confident 2D Japanese fantasy animation key art. Crisp expressive ink contours with purposeful line weight, strongly simplified shapes, flat local colors, two or three clearly separated cel-shadow values, graphic highlights. Expressive character drawing and clean silhouette. Detail should be designed rather than physically simulated. Stylize proportions moderately while retaining the same identity. Clear bright light, striking foreground subject and quiet simplified background. The result must look unmistakably DRAWN and CEL-SHADED, not a photograph with outlines, not a 3D render, not semi-photorealistic digital painting. No added power effects.
Preserve: The same adult female Oathbound Defender: cropped dark hair, resolute expression, ivory sculpted armor, deep red cloth, an enormous split circular bronze shield with its suspended central disk. Keep the braced stance, face identity, shield geometry, arena setting and the broken spear on the ground. Do not add a weapon, companions or costume changes.
Composition: preserve the landscape 3:2 art-box composition, overall subject position, camera direction and dominant silhouette. Keep identifying face and gear inside the central 80%. The subject must read in a 240-pixel-wide card. Artwork only, with the frame and rules added separately.
Constraints: no lettering, no card frame, no typography, no logos, no watermark. Do not imitate a named living artist or import franchise characters. Make the requested art direction obvious, not a subtle color filter.
defender-illustrative
Final asset: public/assets/styles/defender-illustrative.png.
Identity/composition reference: public/assets/mythic.png.
Use case: style-transfer
Asset type: original tabletop collectible-card illustration, controlled art-direction comparison
Input image: edit target and identity/composition reference. It is our existing original concept art.
Primary request: Change the rendering into the following distinctly different treatment while keeping the same subject, action and basic composition.
ILLUSTRATIVE: redraw the reference as bold ink-and-gouache illustration on lightly textured warm paper. Visibly hand-shaped contours, opaque matte painted color areas, confident irregular edges, selective dry-brush marks, flat graphic shadow shapes, and a tightly limited palette. Emphasize rhythm and silhouette over surface detail. Sophisticated adventure illustration with weight and character, neither children's nursery art nor a natural-history photo. Warm cream, ochre, brick red and deep indigo; keep the subject's iconic material colors. Simplify the background into a few composed shapes. No photorealism, no 3D rendering, no airbrushed gradients.
Preserve: The same adult female Oathbound Defender: cropped dark hair, resolute expression, ivory sculpted armor, deep red cloth, an enormous split circular bronze shield with its suspended central disk. Keep the braced stance, face identity, shield geometry, arena setting and the broken spear on the ground. Do not add a weapon, companions or costume changes.
Composition: preserve the landscape 3:2 art-box composition, overall subject position, camera direction and dominant silhouette. Keep identifying face and gear inside the central 80%. The subject must read in a 240-pixel-wide card. Artwork only, with the frame and rules added separately.
Constraints: no lettering, no card frame, no typography, no logos, no watermark. Do not imitate a named living artist or import franchise characters. Make the requested art direction obvious, not a subtle color filter.
burrower-anime
Final asset: public/assets/styles/burrower-anime.png.
Identity/composition reference: public/assets/adaptation.png.
Use case: style-transfer
Asset type: original tabletop collectible-card illustration, controlled art-direction comparison
Input image: edit target and identity/composition reference. It is our existing original concept art.
Primary request: Change the rendering into the following distinctly different treatment while keeping the same subject, action and basic composition.
ANIME: redraw the entire reference as confident 2D Japanese fantasy animation key art. Crisp expressive ink contours with purposeful line weight, strongly simplified shapes, flat local colors, two or three clearly separated cel-shadow values, graphic highlights. Expressive character drawing and clean silhouette. Detail should be designed rather than physically simulated. Stylize proportions moderately while retaining the same identity. Clear bright light, striking foreground subject and quiet simplified background. The result must look unmistakably DRAWN and CEL-SHADED, not a photograph with outlines, not a 3D render, not semi-photorealistic digital painting. No added power effects.
Preserve: The same original Armored Burrower: stout rhinoceros-weight dryland body, blunt shovel jaw, three huge overlapping golden-ivory dorsal armor plates, low sturdy legged silhouette, one juvenile sheltered beneath the rear armor. Keep its characteristic anatomy, number and placement of the visible legs, its protective personality, the desert ground and the baby. Do not add horns, crystals, moss or magical body parts.
Composition: preserve the landscape 3:2 art-box composition, overall subject position, camera direction and dominant silhouette. Keep identifying face and gear inside the central 80%. The subject must read in a 240-pixel-wide card. Artwork only, with the frame and rules added separately.
Constraints: no lettering, no card frame, no typography, no logos, no watermark. Do not imitate a named living artist or import franchise characters. Make the requested art direction obvious, not a subtle color filter.
burrower-illustrative
Final asset: public/assets/styles/burrower-illustrative.png.
Identity/composition reference: public/assets/adaptation.png.
Use case: style-transfer
Asset type: original tabletop collectible-card illustration, controlled art-direction comparison
Input image: edit target and identity/composition reference. It is our existing original concept art.
Primary request: Change the rendering into the following distinctly different treatment while keeping the same subject, action and basic composition.
ILLUSTRATIVE: redraw the reference as bold ink-and-gouache illustration on lightly textured warm paper. Visibly hand-shaped contours, opaque matte painted color areas, confident irregular edges, selective dry-brush marks, flat graphic shadow shapes, and a tightly limited palette. Emphasize rhythm and silhouette over surface detail. Sophisticated adventure illustration with weight and character, neither children's nursery art nor a natural-history photo. Warm cream, ochre, brick red and deep indigo; keep the subject's iconic material colors. Simplify the background into a few composed shapes. No photorealism, no 3D rendering, no airbrushed gradients.
Preserve: The same original Armored Burrower: stout rhinoceros-weight dryland body, blunt shovel jaw, three huge overlapping golden-ivory dorsal armor plates, low sturdy legged silhouette, one juvenile sheltered beneath the rear armor. Keep its characteristic anatomy, number and placement of the visible legs, its protective personality, the desert ground and the baby. Do not add horns, crystals, moss or magical body parts.
Composition: preserve the landscape 3:2 art-box composition, overall subject position, camera direction and dominant silhouette. Keep identifying face and gear inside the central 80%. The subject must read in a 240-pixel-wide card. Artwork only, with the frame and rules added separately.
Constraints: no lettering, no card frame, no typography, no logos, no watermark. Do not imitate a named living artist or import franchise characters. Make the requested art direction obvious, not a subtle color filter.
defender-dark-fantasy
Final asset: public/assets/styles/defender-dark-fantasy.png.
Identity/composition reference: public/assets/mythic.png.
Use case: style-transfer
Asset type: original collectible tabletop card illustration, controlled style comparison
Input image: our existing original concept art, used as the edit target and subject/composition reference.
Primary request: Repaint this image in a dark, boldly painterly sword-and-sorcery style in the tradition of classic 1960s and 1970s Conan paperback oil paintings. This is a rendering study of our original subject.
Subject invariants: Keep the same original adult female champion with cropped dark hair, ivory armor, deep red cloth, enormous split circular bronze shield with its suspended central disk, braced stance and broken spear. Preserve face identity, armor, shield motif, and pose; the human subject must feel solid and physically powerful.
Rendering: strong gestural brushwork and sculptural masses; broad oil-paint planes, physical weight, expressive edges disappearing into shadow and sharply emerging in selected focal areas. Simplify the tiny details and background into painterly masses. The paint handling itself must be immediately visible, with energetic strokes, rough scumbling and warm underpainting. More painted paperback illustration than polished modern concept art.
Light and color: dramatic chiaroscuro, deep near-black and cool olive-brown shadow masses, warm ochre and bronze highlights, restrained crimson accents. The powerful main form catches concentrated warm light. Preserve enough separation to recognize the subject at small card size.
Composition: retain the original subject's pose and placement and a landscape 3:2 art box; preserve key identity cues and companion if present. Background may be abstracted into large atmospheric brush shapes while retaining the basic scene.
Constraints: produce a noticeably new painting with bold oil-paint handling, not a darkened photo-like version of the source. No new figures, weapons, skulls or props. No text, lettering, card border, logo or watermark. Original subject only; do not add Conan or reproduce an existing cover.
burrower-dark-fantasy
Final asset: public/assets/styles/burrower-dark-fantasy.png.
Identity/composition reference: public/assets/adaptation.png.
Use case: style-transfer
Asset type: original collectible tabletop card illustration, controlled style comparison
Input image: our existing original concept art, used as the edit target and subject/composition reference.
Primary request: Repaint this image in a dark, boldly painterly sword-and-sorcery style in the tradition of classic 1960s and 1970s Conan paperback oil paintings. This is a rendering study of our original subject.
Subject invariants: Keep the same original armored burrowing animal, rhinoceros-like body weight, blunt shovel jaw, three broad overlapping ivory armor plates, thick muscular legs, and small juvenile peering from under the rear armor. Preserve species identity, anatomy and protective pose; make its living physical mass palpable.
Rendering: strong gestural brushwork and sculptural masses; broad oil-paint planes, physical weight, expressive edges disappearing into shadow and sharply emerging in selected focal areas. Simplify the tiny details and background into painterly masses. The paint handling itself must be immediately visible, with energetic strokes, rough scumbling and warm underpainting. More painted paperback illustration than polished modern concept art.
Light and color: dramatic chiaroscuro, deep near-black and cool olive-brown shadow masses, warm ochre and bronze highlights, restrained crimson accents. The powerful main form catches concentrated warm light. Preserve enough separation to recognize the subject at small card size.
Composition: retain the original subject's pose and placement and a landscape 3:2 art box; preserve key identity cues and companion if present. Background may be abstracted into large atmospheric brush shapes while retaining the basic scene.
Constraints: produce a noticeably new painting with bold oil-paint handling, not a darkened photo-like version of the source. No new figures, weapons, skulls or props. No text, lettering, card border, logo or watermark. Original subject only; do not add Conan or reproduce an existing cover.
Creature-shape experiments
Generated with the built-in imagegen tool following the request for a Pokémon-informed design with exaggerated, simpler shapes. The completed redesign edits the existing anime Burrower. The original six studies remain unchanged.
burrower-collector
Final asset: public/assets/styles/burrower-collector.png.
Use case: style-transfer
Asset type: original collectible-card creature redesign comparison
Input image: our current anime Armored Burrower; use as the identity and broad pose reference, but deliberately redesign the shapes as instructed.
Primary request: POKÉMON-INFORMED CREATURE DESIGN: Redesign our original animal with the simple, expressive shape language of Pokémon creature artwork. Change its proportions substantially instead of merely tracing or recoloring the reference. Compact rounded body, enlarged shovel-shaped muzzle and face, big readable determined eyes, six short sturdy legs in three pairs, three smooth oversized interlocking shell plates with one clean contour each. The identity is a stubborn protective digging creature, strong and endearing. Remove realistic skin wrinkles, tiny claws, shell chips, mottling and small surface details. Warm golden shell, cream shovel muzzle and cool slate-brown body in a few broad color areas. Confident clean ink contours, one or two cel-shadow tones, very restrained highlights. Preserve clear dimensional form but simplify anatomy into memorable volumes. It should be easy to redraw from memory after a glance. The juvenile echoes the same simplified anatomy and looks curious. Keep a simple pale desert ground, one broad distant mesa shape and quiet blue sky so the character dominates. This is an original species, not an existing Pokémon.
Composition: landscape 3:2 card art, full adult body readable in three-quarter side view with its shovel muzzle toward the left, young animal peeking under the rear shell on the right. Adult fills roughly75%of frame, protective low stance, keep every identifying feature within frame. Character design is the subject of this experiment. Proportions and contours MUST change substantially from the detailed source image.
Constraints: no text, numbers, logos, card frame or watermark. No named franchise character, no horns or elemental crystals. No photorealism, 3D render or painterly texture. Preserve the original adult-and-juvenile concept while making this a visibly new, simplified design.
Simplified character and environment pair
Briefs prepared for the built-in imagegen tool on 3 October 2026. This pass requested changes to both sample cards: removal of the Burrower's juvenile and broad flat environment shapes as well as simplified characters. Only the Defender produced an image. Earlier assets are retained for comparison. The user subsequently found the Defender's background too empty and its human proportions insufficiently changed; the next revision is recorded below.
burrower-collector-v2 — pending
Requested destination: public/assets/styles/burrower-collector-v2.png. No output was produced; the built-in generator rejected this edit. This prompt is retained as a brief, not a completed asset.
Edit target: public/assets/styles/burrower-collector.png.
Use case: style-transfer
Input image: edit target, our original Armored Burrower cartoon.
Create a cleaner, more exaggerated creature-card illustration. Show exactly ONE animal with ONE head and one coherent body. Remove the small animal under the rear armor entirely; replace that area with the adult's simple rear body and legs. Keep the adult's three big golden shell plates, broad cream digging muzzle, large expressive eyes, squat slate-brown body, sturdy short legs and determined personality.
Simplify the WHOLE IMAGE, including the environment. Background consists only of a flat pale-blue sky, one broad distant ochre mesa silhouette, a flat pale-sand ground and one solid ground shadow. Remove grass, bushes, pebbles, scattered dirt, flying soil, ground texture and detailed clouds. Leave generous quiet space around the animal.
Push the character into memorable large shapes: slightly larger head and muzzle, shorter compact body, smooth shell plates. Clean dark anime contours and flat cel colors, one shadow shape per major part. No gradients, skin wrinkles, shell weathering, tiny markings or painterly texture. Original collectible creature, Pokémon-informed simplicity and expression.
Landscape 3:2. Keep the whole adult visible in the same three-quarter direction. No secondary creatures, faces under the shell, people, text, logos or card frame.
defender-collector
Final asset: public/assets/styles/defender-collector.png.
Edit target: public/assets/styles/defender-anime.png.
Use case: style-transfer
Input image: edit target, our original Oathbound Defender.
Redesign this adult female armored champion in a much simpler, more expressive adventure-anime style, with the bold shape clarity of Pokémon trainer illustration. Preserve cropped dark hair, resolute expression, ivory armor, red cape and the huge split circular golden shield with its central disk. Keep the braced stance and recognizable character.
Exaggerate the important shapes: larger expressive face, broad simple shoulder armor, oversized shield, strong gloves and boots. Use clean bold contours, broad flat local colors and one cel-shadow per major part. Simplify armor into a few large plates; remove scratches, engraved ornament, tiny straps, realistic folds and the detailed chest emblem. The red cape is two or three sweeping shapes. Adult proportions, strong and composed.
Simplify the WHOLE environment equally: only a flat pale-blue sky, one broad warm-cream curved arena-wall silhouette, flat pale-sand ground and a solid cast shadow. Remove crowds, secondary figures, banners, masonry lines, columns, statues, debris, foreground weapons, tiny clouds and all ground texture. The background must be quiet flat shapes, not a detailed scene behind a simplified person.
Landscape 3:2 with the full champion and shield comfortably inside the frame, similar overall placement to the reference. No gradients, photorealism, painted texture, extra characters, text, logos or card frame.
Revised proportions and composed settings
The previous Defender pass removed too much of the setting and retained near-realistic human proportions. The user's feedback on 3 October 2026 is the basis for this revision: keep enough scenery to establish a place, and change the character's proportions visibly. These prompts use the built-in imagegen tool.
defender-collector-v2
Final asset: public/assets/styles/defender-collector-v2.png.
Edit target: public/assets/styles/defender-collector.png.
The generated result has a visibly larger head and eyes, a shorter torso, enlarged gauntlet and boots, and broad arena architecture with depth. Earlier versions remain available for comparison.
Use case: style-transfer
Asset type: landscape 3:2 collectible-card illustration, new version of our original Oathbound Defender.
Input image: edit target and character identity reference. Preserve her identity and equipment, but substantially REDRAW her anatomy and environment.
Primary request: The current drawing has near-realistic adult anatomy and an empty background. Create a visibly exaggerated, appealing adventure-anime character with a designed, dimensional arena setting.
Character proportions are the main change: an adult woman with a compact, powerful cartoon build, approximately FIVE HEADS TALL from crown to soles. Make the head about forty percent larger relative to her body than in the reference, the neck shorter, torso shorter and broader, arms sturdier, hands and boots oversized. Large expressive eyes and a clear determined brow; maintain an unmistakably adult face and confident adult warrior character. Broad rounded shoulder armor, simple large ivory plates, large mitten-like armored gloves with coherent fingers, chunky boots. The red cape is two or three sweeping planes. Preserve cropped brown hair, ivory armor, deep red cape, the enormous split circular golden shield and suspended central disk. Make the shield geometry simpler and bolder. Show the entire compact figure in a grounded braced stance, shield to her right. Do not retain the long-legged fashion-figure proportions of the reference.
Environment: restore a convincing, composed arena around her. Curving sandstone tiers with a few broad arch openings, one red hanging banner, a distant raised gallery and blue sky with two broad cloud shapes. Warm sand floor with a few large paving edges and a cast shadow. Clearly separate foreground ground, middle-distance architecture and distant sky. The arches and overlapping walls convey depth; group them into large coherent shapes. Selective painted variation within large surfaces is welcome. Keep enough scenery to tell where she is, while giving the face and silhouette clean contrast.
Rendering: expressive clean dark contours, bold flat colors and two cel-shadow values, a few soft painted accents in the scenery, strong warm sunlight. Finished collectible illustration, with more shape invention than surface texture. Background lower contrast and less detailed than character. Full body comfortably inside frame, face and shield readable at 240 pixels.
No text, logo, card frame, watermark, additional people or animals. No filigree, surface scratches, individually drawn masonry blocks or clouds of tiny debris.
burrower-collector-v2 — revised brief, still pending
Requested destination: public/assets/styles/burrower-collector-v2.png. No asset was produced. This attempt also returned a generic output-moderation rejection; its cause is unknown. The current gallery still shows the older Burrower treatments.
Edit target: public/assets/styles/burrower-collector.png.
Use case: style-transfer
Asset type: landscape 3:2 collectible-card illustration, new version of our original Armored Burrower.
Input image: edit target and species identity reference. Redraw the scene as one coherent animal in a composed desert setting.
Primary request: Show exactly ONE golden armored burrowing animal. Remove the smaller animal under its rear shell; that space belongs to the main animal's simple body and hind limbs. One head, one compact body, three pairs of short digging legs, three large smooth overlapping golden shell plates, broad cream shovel muzzle, expressive determined brown eyes and slate-brown skin. Keep the appealing enlarged head, chunky feet and bold shell silhouette. Each leg visibly belongs to the same body. The creature should read immediately as an original friendly but powerful collectible species.
Composition: full animal in three-quarter side view facing left, its wide shovel muzzle close to the ground, all defining features comfortably inside the frame. It occupies around seventy percent of the image, leaving room for a designed environment around it.
Environment: a warm dryland basin with a few broad sandstone rock outcrops in the middle distance and overlapping ochre and muted lavender mesas farther away. Blue sky with two broad cloud shapes. A curved sandy trail leading past the animal, one simple scrub cluster and a couple of broad stones grouped near the edge of the image; a soft-edged dust sweep near the digging muzzle and a clear ground shadow. Foreground, middle distance and distant landscape should give the scene depth. Keep surfaces in large quiet shapes with selective painted variation, not detailed gravel or individually rendered grass. Background lower contrast than animal. It should feel like a real illustrated place, not an empty flat backdrop.
Rendering: clean confident anime contours, broad cel colors, two shadow values per major form, expressive simplified volumes, a few soft painted accents in the environment. Golden shell and cream muzzle stand clearly against the setting. Prioritize shape and character over surface texture.
No text, card frame, logos or watermark. No second animal, no face under the shell, no duplicated muzzle, no realistic skin wrinkles, shell weathering or scattered tiny debris.